Gangs, gangs, gangs!
The Underhive has loads of gangs you can join up to. Anyone who wants to get
ahead in life joins a gang, it’s the only way to move on up and not be a
victim, it’s a Giant Rat eat Giant Rat Hive World so make sure you bite first. Most young Juves will be born with an allegiance with one of
the Hive City Houses, so I'll go through them first, they're the most common
gangs in Hive Primus and what most players would use and, where possible, show you a typical ganger from the man whose pen defined my childhood, Mark Gibbons.
House Cawdor
Firstly is House Cawdor, this gang are strict members of the
Redemption Cult, a militant offshoot of
the Imperial Cult that means they can’t show their face in public or risk
death, so they wear heavy hoods, cowls and masks to hide themselves. This gang
are typically aggressive and straight forward , they get access to lots of the
close combat skills making them nasty in hand to hand.
House Delaque
The next house is House Delaque, these are the shiftiest
dudes in the hive, if there is a scheme or a plot, these guys know about it. They
wear long coats to conceal weapons in and shave their heads to make it hard for
others to tell who is who, they prefer to shoot you in the back than take you
on face to face, and they just think that makes more sense.
House Escher
House Escher are unique in that they're all women. Due to a
genetic quirk, Escher men are all weak and a bit thick, so the women have to do
everything. They are a fast, hand to hand gang who excel at getting in close
before you can do anything about it. If you like to outmanoeuvre your opponent,
before dispatching them in the bloodiest way imaginable, this could be the gang
for you.
House Goliath
Goliaths are all muscle, especially in their heads, they can
grow into brutal combat monsters able to take a lot of pain and dish out even
more, raging steroid enhanced techno-barbarians, they respect strength above all
else. And they all have Mohawk’s which is cool.
House Orlock
House Orlock is the most populous House in the Hive City,
they’re well balanced, having access to combat and shooting skills so are easy
to use as you can build it the way you like to suit your play style as the
campaign unfolds and adapt to who you’re fighting against, good all rounders
who can take on any gang out there.
The Van Saar are the most technically advanced of the
Houses, they are renowned for making the most reliable tech in Hive Primus and
so can sell at a premium price, because of that, they’re very well off. Most
Van Saar have a knack for technology, which is a massive advantage as the campaign
unfolds, the Techno skills are very handy. Its appropriate that this is
literally a very beardy gang.
The Outlanders supplement introduced a few other gangs as
well, these less common gangs all operate very differently from the standard
gangs and so you should check with your group if these are ok to use.
Ratskin Renegades
No MG image for the Ratskins, sorry, this is ace though |
Scavvies
The Scavvie gangs also live in the deepest depths of the
Under Hive, not because its their ancestral land like the Ratskins, but because
they’ve been driven out of the slightly more civilised areas of Hive Primus,
they’re mutants and freaks all. They have tons of weird mutations but really
bad at getting ammo for their weapons meaning they run out quickly. They can
get an equivalent to a Heavy in the truly abhuman crocodilian Scalies, who have
massive harpoon guns or shot cannons.
Redemptionists
The Redmentionists are members of the same intolerant
religion as House Cawdor, but they’ve decided that not enough is being done to
purge the Hive of sin, so they gather up as many flamers as possible and set
about doing it. These guys have tons of flame weapons, all their basic weapons
can fit a one shot flamer on to add extra burning goodness.
Spyre Hunters |
Just one of the 4 Hunting Rigs available to the Spyrer kids, the creepy Malcadon |
The Spyrers aren’t from the Hive City or the Under Hive,
they’re from the Spire, the world of the upper class, the rich and powerful. The
1% on Necromunda literally and figuratively look down on the teeming masses.
They also hunt them for sport. That’s what Spryrer gangs are, bored and spoilt
teenagers, proving themselves worthy of inheriting their family fortune by
donning advanced Hunting Rigs with hosts of exotic and powerful weaponry and then
hunting down the proles for a lark. Its fox hunting taken to its logical
conclusion. Rich people never change, as is now, as will be in the 41st
millennium. They’re the smallest gangs, numerically, you’re never going to have
more than 5 gangers, but each one is massively powerful, starting with weapons
and armour even the more experienced gang could only dream of and it gets
better the more they kill.
Another Goliath because they're cool and never get enough love. |
That covers all the gangs in the main game and the expansion set, there were more though, the Arbites, the Pit Slaves and more but that's for another time, next article will be about the Hive City and how to go about getting one of your own to fight over.