Showing posts with label 40k. Show all posts
Showing posts with label 40k. Show all posts

Thursday, 2 April 2015

Improving Basing

How it looked before
So last post, I showed the painted Thanatar Siege Automata, and talked about how I wasn't happy with the base and letting it tell the story that I wanted.

I decided that adding a discarded shoulder pad of the Sons of Horus would help tie the theme in, I decided to change this to Death Guard, keeping it more relevant for 40K if I'm able to use Mechanicum forces in that game at some point, and I think it would mix in with the corruption and rust a bit better.

Pad in place and weatherd to match. 
Layering up bone to white, then sponging and stipping rust on to the pad gave it the look I wanted, a few washes of Vallejo Smoke dirtied it up a bit and picking out the edging in a dirty bronze.

This was then glued next to the beam and stippled with the weathing powders used on the base to tie it together.

Something is still missing from this though, looks bare. 
Despite this addition, it was still missing something, so it was back to the drawing board/ the Facebook discussion group for more ideas, I had thought of adding more discarded Astartes parts, weapons etc. but I didn't think it would help to be honest.

My friend Pete suggested grass. We chatted and I've tried it and I think it looks good,

 The idea was again, to represent the spreading corruption of the Heresy and the Chaos Gods in general, the addition of the shoulder pad helps now, its as if even a discarded part armour of a tainted soul is enough to desecrate the ground, but the loyal forces of the Emperor still stride on, impervious.


This has been a really fun project and its nice to have gotten a model and base totally finished, this is the first model I've managed to finish completely since moving house 6 months ago!

More dead grass would be
great to really sell it




Tuesday, 31 March 2015

Thanatar Siege Automata Finished

Good week of painting progress, managed to zenithal prime the Knights and finish the Thanatar!

Heres the progess and what I've done, I decided that to tie it in with the Thallanxi, he should be mostly brass coloured, with red as a nod to the Mechanicum and because its better for adding some weathering.

Base wise, I wanted it simple, but added a beam of plasticard, nothing specific, and wanted that rusted and leaking out. My idea was that this loyalist robot was stomping over the degraded and spreading corruption, not sure that actually somes across though, I think I might add a Sons of Horus shoulder pad with similar rusting and weathering next to it to drive that home.

Base colours started, Warplock bronze, leadbelcher and khorne red for the most part

Got carried away and started some weathing a bit early here,
had to be redone later on because the red needed work

All base coats finished here and started pushing the red to be
more "red" with a lot of fine layering of glazes, Balthazar gold then Auric Armour to  highlight

Almost finished here, armour gone over with Brass Scorpion, reds highlighed with Wazzdakka Red and re-weathered,Vallejo Smoke applied as a wash to most of the model, plasma Mortar some with Vallejo Icy Blue, highlighted up to white.
Loads of powders on the rusty beam and base as well as brushed to the feet

Monday, 23 March 2015

Forces of Mars

Ok, so, constant distractions aside, this week, I will be working on some paining, I have a Thanatar a Knight and some Thallanxi all assembled, want to start to work on my Mechanicum army for 30K, which it looks like it might be able to grow into a 40K army pretty soon! Lots of nice teasers and peeks of Skitarii around online today


Some sort of walker, not too keen yet.
Looks like it'll be a small release like the Harlequins, I've seen a tiny photo of a Skitarii trooper that looked quite good, I'm quitely hopefuly, could also be a little cheaper than FW Tech Thralls!

Saturday, 21 March 2015

The Trouble with Oldhammer

Nostalgia, it’s a great thing, you can while away many hours looking back on things from the past fondly, basking in the warm reassuring glow of a less complicated time. 

Hobby nostalgia is a growing thing apparently, as the kids of the late 80s to mid-90s become adults, they look back at their childhood, when Games Workshop was the coolest shop in the world, that transported you to a fantasy realm full of treasures and adventure, before you realised they were a business that wanted your money, before you became a jaded, bitter adult.

Shaitan from the Oldhammer forum's
really cool Khorne Chaos Champion
Some take this nostalgia very seriously. They call themselves the Oldhammer community, and it has many admirable traits, they take the hobby in the spirit it was presented at the time, when the rules were a bit more slapdash, the armies weren’t as structured and the armies were smaller and made of lead. They want to play with models they loved as kids, playing the game as a friendly RPG-like experience as it was designed in the late 80s, they favour the late 80s 3rd Edition Warhammer Fantasy Battle and the Rogue Trader Warhammer 40,000 rules, complicated tomes with a lot of mechanics and imbalances that overcomes that with the narrative driven, GM-led gameplay it suggests. They claim to appreciate a time when GW wasn’t afraid to be funny or satirical, saying today’s books are overly serious and po-faced.

These are all good and fine ideals, the models have an aesthetic that is easy to admire, they were all sculpted by hand, each model is an individual, made to be a particular person in a force, when a unit might have 10-20 models at most, and an army rarely had more than 50 models in it, this was a lot more feasible than with the modern editions. In effect, each character comes imbued with the personality by the sculptor, and a lot of the time, this really shows through. 


There are problems though, one is prevalent in almost all hobby related communities, an attitude that
ranges from distrust to outright hatred of Games Workshop. There is more though, there is a sense of superiority, that lead models are inherently better than today’s plastic and resin, that sculpting by hand is inherently better than the CAD and 3D prototyping assisted sculpting, that the rules were better when there weren’t as many inherent restrictions and while they claim to love the humour of the period, I’ve yet to see much of that humour manifest itself in their discussions.
Brand new Champion of Khone, similar
 but different, better? Thats subjective.

These aren’t universal truths, and they manifest themselves in massively silly ways. People decry every new model Games Workshop release, no matter the quality, out of hand. They compare models to older versions and claim the old ones have more “soul” or “character” or other such indefinable qualities, seemingly unaware or unable to admit the role that nostalgia plays in how they’re looking at the miniatures.

The Legio Cybernetic, original
80s Robots, cerified Oldhammer
I’ve seen people argue that the original Legio Cybernetica Robots, great models and really inspiring, are much better than the recent Forge World equivalents that were inspired by them. Maybe I’m bias, I never owned the original Robots, they weren’t in the game anymore when I started, thanks to some ridiculously complicated rules, but I just can’t see how anyone would argue with the idea that the Forge World ones aren’t just the same concept but done to a better standard.


The Castellax, the new version
of the Castellan
The Vorax is a reimagining of
 the Crusader















I’ve said it once and I’ll say it again, Oldhammer is just the Games Workshop/Wargaming hobby from when you were 10 until whenever a person you liked touched your genitals and you reassessed your priorities. It’s as simple as that, and that’s fine, just admit it and don’t let bitterness ruin yours, or other peoples, hobby.

Monday, 9 February 2015

Kanban: Organising your hobby

Call it a stupid New Year's idea but I wanted this year to be a bit more organised for my hobby, so I started a Kanban board. The idea comes from project management in business, you use different parts of the board to show bits of a project and what stage they're in in, at a glance you can see how far along you are with certain parts of a project.

Its a really simple but effective way of organising a project, so I wanted to show a few ways this can be used to make your hobby work a little bit more organised. Or if you want to procrastinate while still convincing yourself that you're being productive.

For this I've used Kanban Flow, a free to use website that offers a subscription for more advanced tools, but everything you'd need as a hobbyist is available to the free accounts, sign up here: Kanban Flow

Firstly, I have set up an overall hobby goals board for 2015, which I've put various projects on with overarching details about each part of the project:



Here, I've got the over all view, each task is a hobby goal, with some details of the sub tasks to complete each, across my boards, different types of task have different colours, Green here represents Terrain, Blue are army projects and Yellow are individual units or models. I have different coloumns for how far along they are and one for "On Hold" for when something, like a missed delivery ot something, is stopping me progressing right now.

I aslo set up boards for those army tasks if they're big ones:

Here is my list for the Legions of Chaos army that the Warriors of Chaos task evolved in to (must update the name of that task), These are all individual units and this time, instead of subtasks, i have coloumns, as in this fine detail view, its better at representing the progress made so far.

This is just a little glance at a tool you might find useful or interesting, let me know if you liked it.

Wednesday, 28 January 2015

Warhammer World Once More

Birthday trip to Warhammer World with the Painting group on Saturday, still mostly a building site, more of the gaming hall was closed off and the heat was pretty intense, as were some of the smells, some bad nerd stink going on.

Had a 4 player game of Fantasy with my newly painted Legion of Chaos Army, not finished but I got some point on each unit, which, as I'd started them on the Monday, was pretty cool I thought, really like the look of this army, with the Plague Bearers, Warriors and Beastmen all looking very different but tied together with greens and purples, exactly how I have always wanted a Chaos Fantasy army to to look, thankfully, the Legions of Chaos list in The End Times: Glottkin lets this happen. Have a few more units to work into it, and all the Daemons are on round bases but have Regiment trays with holes, so its two (rather limited alone) armies in one!

Pics will have to come later, as my phone died early on in the day, so I'll photograph after a painting session this evening.

We then had a few turns of a big 40K game, again 4 players, the armies were all mostly painted and its looked ace, really sad i didn't get any photos .

Ordered myself a present and got some Thallanx to make a bigger squad for my Solar Auxillia/Mechanicum Horus Heresy Army.

Tuesday, 27 January 2015

The Worst of The Internet, Titan Edition

Ever since I saw the art work for Titan Legions, I was obsessed with the Titans of 40k, massive walking war machines the size of sky scrapers aren't an original idea at all, but having them look like Gothic cathedrals on legs? Yeah, that was a new one on me.

So I love Titans, everyone loves Titans, the Forge World ones are gorgeous but you're talking £600 for a Reaver and so a lot of people make their own.

This is a hobby that encourages you to use your creativity and stretch yourselves, many talented people spend a lot of time making amazing looking models, but its also a hobby that seems content to not laugh at the worst the community has to offer. I am not happy about this and am going to do something about it.


Adding spikes to your pile of cardboard boxes doesn't make it a Chaos Titan. 

This Warlod was retired from the Legiuons due to Flat Feet

The answer to "What do I do with all these left over Necron guns?" is apparently to just glue them all over some cardboard and spray it black. Excellent detailing on this one. 


Fierce Warhound of Khone, shame about that blind spot. 

I can see one vulnerable spot in this design

A titan on roller skates, yeah why not.

This Ork Gargant needs to start on the Protein Shakes, his mother is worried he's just not eating well

I'll just glue some shit to my toys, thats the same as a Titan, right? The Right one doesn't even have Knees, so it'd just shuffle up towards you slowly,

Even Titans shouldn't skip leg day/ 

Something Different: Rules

For a change, I've had a go at writing some rules, to be used in recreated battles in the Webway, meant for a campaign between the Inquisition and Harlequins that will probably never actually happen.

Fighting in the Webway

Portals

In the Webway, time and space are mutable, one step can take you to a place many metres away, some of these spaces are stable and almost fixed in entrance and exit, , gateways built around them to stabilise them further, but other times the eddies of the Webway, where the warp brushes against it, can cause people to shift around quickly but seemingly at random.

To represent this, first, when you’re setting up terrain, you can set up D3 pairs of Portal markers, the Harlequin player gets to place the first pair or markers, then the opponent. 

Each portal marker is treated as adjacent to its paired marker, so you can move up to one and finish your movement from the second, however, due to the shifting and swirling patterns in the stable portals, they cannot be fired or charged though. Consider them only active while you are moving model, either in the movement phase or while Consolidating after combat.

Flowing Power and Ebbing Luck

For this effect you will need a deck of regular Playing Cards. 

At the start of each player turn, shuffle the deck and draw D3 cards, consulting the chart below. Each Card must be given to a unit that fits its Suit and will grant the effect mentioned in the second chart, if you can't give a Card to a unit, then it must be discarded. At the end of a player turn, remove all Playing Cards and put them into a discard pile. 

Suit
Unit Type (Troops can use all suits)
Heart
HQ
Club
Fast Attack
Spade
Heavy Support
Diamond
Elite



Face
Name
Effect
2
A place in the Dance
The unit can move an extra 1” in the Movement phase
3
Death Abounds
The unit gains the Split Fire rule
4
A Tumble of Fools
The unit can roll and extra d6 when rolling a random distance to move through cover, run or charge, discarding the lowest
5
The Surprising Resurrection
The Unit leaves the board and be placed into Ongoing Reserves and then can Deep Strike next turn
6
Fury of the Rilletann
The unit gains Rage Special Rule for this turn
7
Focus of Cegorach
The Unit gains +2 I
8
Stare Down the Face of Death
Take a leadership test, if passed, the unit gains Fearless for the rest of the game, if they fail, they fall back immediately
9
The Race Against the Fall
If this unit moves more that 12” in this Player turn, including running or charging, then you gain 1 Victory Point
10
Hidden Amongst The Tides
This unit gains the Stealth Special Rule
Jack
Avatar of the Dance
The unit gains the Counter Attack special rule
Queen
Esdainn's Control
The Unit can place a Portal marker in contact with it and place its twined Portal Marker anywhere within 2D6+6” then discard this card
King
Luck of the Laughing God
The unit can choose to reroll any one dice roll this turn, once you've rerolled a dice, discard the card
Ace
Arebennian Incarnate
The Unit can reroll all misses in the Shooting and Combat phases this turn


The Campaign will also let your Characters gain power and have ongoing wounds. As this is for smaller games, there shouldn't be many to keep track of.

Gaining Experience 

Keep a log of every time a model with the Character subtype kills enemy models. Enemy Characters killed count as 5 models, 10 if killed in a Challenge. Every time you reach a threshold, you can roll 1D6 on the Experience Bonus chart below to receive an upgrade.

Thresholds: When kill count reaches one of the following numbers - 5,10,20,35,50,70,100

Roll
Name
Effect
1
Webway Channeler
The Character can sommon forth a blade of force while in the Webway, while fighting in the webway, they may, at the start of their combat phase, swap any weapon they are holding for a Power Weapon of any type
2
Portal Dampener
The Character can concentrate their mind on an active Portal and force this to close, in their Shooting Phase, instead of making a shooting attack, the Charcter can remove a twinned pair of Portal Markers
3
Wayward Projection
Subconsiously, the Character uses the Webway to create an image of themselves that is several inches from where they truly are, this makes them difficult to hit and gives him a 6+ cover save at all times, this can be improved in the normal way by Stealth or Shrouded or any other effect that improves cover saves
6
Empowered By The Webway
Being this close to the Webway and outside of the normal rules of the Universe has empowered the Character, boosting them physically , roll a D3, 1 = +1 S, 2 = +1 T, 3 = +1 W
7
Enhanced By The Webway
Being this close to the Webway and outside of the normal rules of the Universe has empowered the Character, making them more skilled , roll a D3, 1 = +1 WS, 2 = +1 BS, 3 = +1 LD

If you roll a duplicate of a power 1 or 2, you can reroll, all other effects can stack, if you get multiple Wayward Projection then your cover save improves by 1.

Casualties of War


If a character is removed as a Casualty in a Game, then at the end of the game roll on the table below.


Roll
Name
Effect
1
Dead
This Character is dead, you must promote a replacement, create a new Character to use in their place, this new Character had none of the previous Experience Bonuses and kill count is rest
2
Weakened
Remove one random bonus power gained from the Experience Bonus table, if the Character had no bonuses, then treat as Dead and they loses the few kills they had, if any.
3
Injured
In the next battle this Character takes part in, they are at -1 W, after that battler, the effect is gone. If this would take him to 0 then treat this as Weakened, this may still kill any unpowered Characters
4
Shamed
Demolized by their defeat, the Character is at -1 Ld for the next battle they are in, after that battle, this effect is gone
5
Hideous Scars
The injuries sustained have scarred the Character beyond recognition, but they wear the scars as a badge of pride, this Character leads from the front and their troops have their confidence boosted by their presence, the character gains +1 Ld permenantly
6
Near Death Experience
The Character awakens from their injured state determined to prove themselves, taking the lessons learnt and turning them into opputunities to improve, the Character can immediately roll on the Experience Bonus table, regardless of kill count